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Momentum Rumbler Rules

Momentum Rumbler Rules

Maybe I think about it too much, but Momentum Rumbler gets the first hit (via the counterattack) when he attacks for the first time. Because he now has the first shot, does the second ability give him a double blow? Or does “every time this creature attacks” really mean “when this creature is declared the attacker”? momentum rumbler – (G) (SF) (txt)[[Card Name]] or [[Card Name| SET]] For example, if a 2/2 attacks with a first strike and is blocked by a 2/2 without a first strike. The 2/2 with first strike will not take any damage, as its blocker will suffer fatal damage before it has a chance to do its damage. Crew 1 (Press any number of creatures you control with a total power of 1 or more: this vehicle will become an artifact creature until the end of the turn.) This spell costs less for each attacking creature you control. When Embercleave enters the battlefield, attach it to a creature of your choice. The equipped creature gets +1/+1 and has a double hit and trampling. Mentor Equipment (If this creature attacks, set a +1/+1 counter to an attacking creature with lower power.) Prevent any non-combatant damage that would be inflicted on other creatures you control. : Tajic, Legion`s Edge receives the first hit until the end of the turn. You`ll notice that I didn`t mention Stampede above. In my opinion, this is more of a “earn more” card – great if you`ve already set up a board and are already dating Gishath – but if you`re in this position, then chances are you`ve already won 🙂 It`s worth thinking about how you`ll catch up when others come out on top, but I`ll leave it to you to think about it. Speaking of “how many springs you should have in a bridge,” let`s talk about your terrain and ramp.

The best way to be “faster” than your opponents is to make sure you have enough land and that you have driven to your key point before them. The default method for the number of countries in an EDH deck is to start ~40 countries and cut 1 country for 3 other mana sources. You have ~10 acceleration pieces, so I would estimate ~37 lands, especially since you are trying to get up to 8 mana to launch your commander. 34 countries is definitely too low if your average CMC is ~4! One of the great things Gishath has to offer him is that his identity includes greenery, which means you`ll have access to the best land ramp spells in the game! Bravo for putting a ramp in the bridge. I`d be tempted to trade one of them for Skyshroud Claim (as it can reclaim your shocklands), and I`d also be “tempted” to add Tempt with Discovery (always fun in multiplayer games). Also, Ikoria`s migration path is an in-place upgrade for some ramp spells. Anyway, I would really add a few more base countries to the game; You barely have enough to crawl, let alone play, and you could easily be blown away by a crowded Winds of Abandon and have no land to get. Last thought – this would be the ultimate flex, but if you find a way to bring colossification to Gishath during the combat stage. Currently, the only methods I can think of are (1) playing it on another creature, then using Flicker of Fate during battle to bring it to Gishath, (2) sacrificing the rector of the Academy during battle, (3) putting it on another creature to kill, and then launching Second Sunrise during combat.

That`s about all I can think of, let me know if you can think of more! (I think an easier way would be to just launch it in main phase 1 and find a way to de-exploit it. Hey ho!). As long as you control a Rowan Planeswalker, Rowan`s Battleguard gets +3/+0. The first strike is a static ability that creates an extra combat damage stage at the beginning of combat damage. A creature that has the first strike deals its damage in front of a creature without a first strike. You can look at the top map of your library at any time, and you can play the countries above in your library. : Radha gets +X/+X until the end of the turn, where X is the number of countries you control. When you attack for the first time, he gets the first hit.

Then, in your next round, when he attacks again, he has the first move and then wins a double move. As long as you have 25 or more lives, Twinblade Paladin has a punch. (It deals both the first strike and regular combat damage.) Your second thought is correct. “Every time this creature attacks” triggers, if the creature is declared an attacker, I should have gone to bed a few hours ago, but I thought I`d finish writing this before going to bed. I didn`t know how deep the rabbit hole went! Every time you cast a creature spell, create a black 4/4 black zombie warrior creature token with vigilance. If Eternal God Oceana dies or is sent into exile from the battlefield, you can put it in its owner`s library. Double Strike Every time this creature mutates, it deals 4 damage to the target creature or planeswalker that an enemy controls, and you gain 4 lives. Cycling (, Throw this card: Draw a card.) When riding the Sanctuary Smasher bike, place a first-strike counter on the target creature you control. Sunlite Hoplite gets +1/+0 as long as you control an Elspeth Planeswalker. When Grim Initiate dies, accumulate 1. (Put a +1/+1 counter on an army you control.

If you don`t have a control value, first create a black zombie army creature marker with 0/0.) Since Gishath essentially gives you free dinosaurs, you`ll definitely want to use the biggest and best dinosaurs possible to win in the next round. However, if you sit there with a huge board, it is very likely that some kind of extinction star will wipe out your dinosaurs before your next turn. Choosing the right dinosaurs for your super squad that will stay nearby is key. When Parhelion II attacks, create two 4/4 white angel creature tokens with flies and vigilance in attack. Crew 4 (Record any number of creatures you control with a total power of 4 or more: This vehicle will become an artifact creature until the end of the tour.) It`s a bit pricey (~$10?), but I appreciate asceticism as a way to protect creatures. Not only does this prevent your opponents from attacking them, but it also gives you a way to recover them if your enemies expose them with spells or in battle. Other instant options to give Gishath hexproof include Blossoming Defense and Woodcutter`s Grit (both of which have the advantage of polishing Gishath at the same time) or the more expensive heroic intervention, which is both hexproof and indestructible.